![]() After they dig, they are vulnerable for 28 ticks for every 10 ticks of invulnerability. ![]() Yoy can now use a slayer helm in other rooms, without the effect applying in other rooms than shamans.Ĭhanged succes rate for thieving room pickpocket to 35% at lvl 1 an 49% at lvl 99 without lockpick and 49% at lvl 1 and 69% at lvl 99 with pickpocket.Ĭhanged number of grubs to max(30, 16* TeamSize -1).Ĭlarified that when cutting meat tree its assumed you also damage small muta for 50% of its health.Ĭhanged chopping speed to need 10 sucessful chops per player, with 5 ticks per chop and a succes rate of 20% at lvl 1 wc and 78% at lvl 99.Ĭhanged vespula so you attack the portal every 5 ticks instead of 7.Ĭhanged so vanguards are attackable for first 16 ticks. Coincedently, the way I changed the calculation does.Ĭhanged cm vasa crystal to regular vasa crystal (result of poll 75)Īdded option to use slayer task at shamans under "methods"Ĭhanged number of shamans to 2+int(TeamSize/5) with a max of 5 per raid.Ĭhanged number of mystics to 3+int(TeamSize/3)Ĭhanged number of deathly mages to 2+int(max(0,TeamSize-1)/4)Ĭhanged number of deathly rangers to 2+int(TeamSize/4)Ĭhanged it so you only claw spec ranger at vanguards instead of all of themĬhanged vasa healing at crystal to 1% hp every 1.2 seconds from 2% every second.Ĭhanged how slayer helmet effect applies if you select shaman task. The regular DPS calculator does not take damage from bolt special effects into account when calculating overkill DPS. Its way faster though so imo that is worth it. Only for the scythe the DPS is not exactly the same as in the original (accurate to around 2-3 decimals). The way overkill DPS is calculated in the regular calculator is too slow to run it for 18 bosses, so I've changed this. I've changed this so that the dps is calculated based on the average damage a spec hits instead. In the regular DPS calculator DPS for ruby bolts (e) is calculated assuming the boss always has max hp (which assumes specs always hit max damage). If you have feedback / suggestions let me know if I like them Ill implement them.įor transparancy I've made a few changes to the DPS calculator itself: If you dont agree with some of the assumptions feel free to change them. To make changes to the sheet just save a local copy. All the assumptions that I used to calculate the time to complete a room are listed in the sheet. The sheet allows you to select a raids layout, put in your melee, ranged and mage gear and then select the weapons youre using to fight the different bosses in the raid. To get some insight into how different setups compare when looking at the whole raid instead of a single boss we took Bitterkoekjes DPS calculator and expanded it to allow it to run all 18 DPS calculations at the same time. This makes them hard to compare (for example, brimstone ring is better when youre using magic or ranged, while berserker is better for the rooms where you use melee). He will tell you to find a boy ( Lollk) that was captured by the goblins.Friend and I were comparing DPS for different setups at CoX, but we ran into the problem that some items are good in one room, but not in another. Once again go back to the Dwarf commander and talk to him.Go up the ladder, and pick up the dwarf remains that respawn there.After repairing the fence talk to the Commander again and go south to find a wooden Watch tower, which is just south of where you are, and west of the Fishing Guild.When you have repaired all 6, return to the Dwarf commander. If you fail to replace a railing, you will be hit for 2 or 3 damage.You are given six Railings, so find the six spots in the fence by right clicking and selecting "search" on each piece of fence(1 per tile) Once you start this quest take the Railings with you and search the fence in the front of the Coal Trucks to fix the broken rails. ![]()
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